Orbit exists to answer the hardest brief in tech marketing: make invisible capability visible. The answer is a real-time particle field, thousands of points orbiting in three.js, bending toward the visitor’s cursor, as the literal first impression of a company that manipulates high-dimensional space.
The engineering is as deliberate as the spectacle. The three.js bundle loads lazily on this route alone, the scene initializes after first paint, and visitors with reduced-motion preferences or no WebGL get a designed static gradient rather than a broken hero.
Beneath the field, the site is a narrative: problem, thesis, model, proof, access, each chapter scroll-revealed, metrics set in monospace, and the waitlist positioned as access to something scarce rather than a newsletter signup.